Defining the next generation of space security.™
Defining the next generation of space security.™
Defining the next generation of space security.™
Enterprise Software, Brand and Marketing, Design System
Enterprise Software, Brand and Marketing, Design System
Enterprise Software, Brand and Marketing, Design System
Product strategy for the design of Mosaic 2.0
My first mission supporting True Anomaly was to help define the future of their tactics-driven software. This initiative was referred to Mosaic 2.0.
Product strategy for the design of Mosaic 2.0
My first mission supporting True Anomaly was to help define the future of their tactics-driven software. This initiative was referred to Mosaic 2.0.
Be ready for real missions
A design system that can handle an order of magnitude more complexity, use-cases, and mission criticality, such as TacRS.
Set the usability standard
Create an own-able Design System that becomes a case study in defense UX excellence.
Development velocity
Increase the velocity of front-end production as well as rapid development and prototyping.
User research and defining user archetypes
We conducted user interviews across operators, range control and planning officers, battle managers, and wargamers.
User research and defining user archetypes
We conducted user interviews across operators, range control and planning officers, battle managers, and wargamers.
Instructor
Create simulated mission data and educate students throughout an entire mission lifecycle.
Tactician
Develop, test, and implement effective TTPs to increase probability of victory.
Pilot
Optimize and execute asset capabilities to achieve objective safely and effectively.
Engineer
Design, model, simulate, and interrogate mission outcomes to optimize system functionality.
Analyst
Monitor and respond to telemetry, ensuring absolute safety for spacecraft and mission.
Design principles and architecting Mosaic 2.0
We defined design principles and established a core design metaphor, then designed the new IA and initial concept wireframes to further define the direction.
Design principles and architecting Mosaic 2.0
We defined design principles and established a core design metaphor, then designed the new IA and initial concept wireframes to further define the direction.
Establish design principles
Design Principles offer us a shared point-of-view on what makes a True Anomaly experience.
Establish design principles
Design Principles offer us a shared point-of-view on what makes a True Anomaly experience.
Define the design metaphor
Adaptive Panels: Inspired by the flexible workspaces of creative software tools such as Figma, Blender, and Photoshop.
Design the IA and initial concept wireframes
The adaptive panels concept allows us to architect flexible workspaces to organize functional groups and maximize viewable information.
Designing and prototyping the new interface
We first designed and tested three user flows based on our three primary target user segments.
Designing and prototyping the new interface
We first designed and tested three user flows based on our three primary target user segments.
Tactician
"Wargaming and Analysis"
Depicted a multiplayer mode with user perspective modes and teams, and the introduction of the “Summary” functionality.
Introduced new 3D navigation architecture for engaging with various new quick actions and clicking to view and take actions on a chosen unit.
Pilot
"Planning and Operations"
Introduced new Summary functionality, allowing for detailed mission timelines and workplans.
Created a new dashboard for visualizing system status notifications, relevant actions, and data feeds.
Engineer
"Scripting and Analysis"
Integrated, interactive scripting environment within Mosaic allows for more efficient design, testing, and analysis.
Ability to automate or run real-time trade studies and rapid visualizations.
Evolving spacecraft telemetry
As part of Mosaic 2.0, we also evolved the design of telemetry, moving from data-centric visualizations to action-based notification UI.
Evolving spacecraft telemetry
As part of Mosaic 2.0, we also evolved the design of telemetry, moving from data-centric visualizations to action-based notification UI.
Designing the new True Anomaly
In addition product design, I led the design of new brand assets, product marketing materials, and the marketing website.
Designing the new True Anomaly
In addition product design, I led the design of new brand assets, product marketing materials, and the marketing website.